Challenge ProMode Arena 1.44 BETA
Gorący towar do testowania! Właśnie pojawiła się wersja BETA jednej z najbardziej popularnych modyfikacji do gry Quake 3 Arena. Challenge ProMode Arena 1.44 zawiera kilka innowacji, aczkolwiek żadna zmiana nie jest przełomowa, można powiedzieć, że w większości są to tylko kosmetyczne poprawki. Wydana BETA służy do testowania w zaciszu domowym i nie jest zalecana to aktualizacji na internetowych serwerach. Za kilka dni światło dzienne powinna ujrzeć oficjalna wersja 1.44 tego modu. Jeżeli macie ochotę sprawdzić nowości od arQona, zapraszamy do ściągnięcia niezbędnego pliku. Całość waży niecałe 8 MB.
Changelog
Notes for version 1.44 (Oct 07)
add: log_xmlstats (default "stats")
directory to save endgame stats to, "" to disable
add: END pauses demos (needs CNQ3)
add: Digital Graphics Labs "Enter Sansman" font
usable in superhud with "font sansman"
add: cg_railCoreWidth (2), cg_railRingWidth (8), cg_railRingStep (32)
the r_rail* cvars are now obsoleted
add: cl_noprint works during demo playback and with the SHUD "console"
add: captain actions are logged to the team's consoles
add: show timein caller in team games
add: hud_hide , hud_show
chg: 1.43's DEV RG moved to CPM
chg: beefed up cg_railStyle 2 a fair bit
chg: CTF flags don't flash and only show on the HUD when they're not at base
chg: team overlay expands to show multiple PUs if needed
chg: NTF defaults to flag dropping enabled
chg: servers reject players whose names have bogus characters (126)
chg: removed FlagWeight from class files
chg: removed s_occfactor - occluded sounds are now always half volume
fix: xml strings need escaping even when quoted
fix: waterjump catapult wasn't triggering properly
fix: simpleitems are actually ITEM_RADIUS (meaningless id bug)
fix: rather fascinating bizarre bugs with corpses and weapons
e.g. your corpse with LG would actually fire when you fired
and if it had a humming weapon, it would play that sound too
fix: stupid SnapVectorTowards bug from the TA era (id bug)
fix: hunter/pm antlers weren't blended properly
fix: bad math in item bobbing made them jerky for no good reason (id bug)
if the server had been up for more than just a couple of days
fix: concretefloor1 and portal_sfx had invalid tcmods (id bugs)
fix: railtrails were often not sent to players near the shooter (id bug)
fix: #E correctly identifies Suited enemies
Download (7,7 MB):
Noobs Anonymous
#0 | raul
2007-10-31 20:57:20
gg
#0 | AL|EN
2007-10-31 22:53:28
#0 | sianko
2007-11-01 23:08:19
#0 | qwe
2007-11-02 11:53:06
#0 | AL|EN
2007-11-02 12:03:01
#0 | sianko
2007-11-03 17:46:44
powiedzmy, ze to byl taki dzwiekowy wallhack
#0 | AL|EN
2007-11-04 00:58:10