Painkiller - Patch 1.2
People Can Fly wydało drugiego już patcha do gry Painkiller, oznaczonego numerkiem 1.2. Do najważniejszych zmian należą: dwie nowe mapy, lepszy support dla modów. Do łaty dodano także mniejsze zmiany balansujące i usprawniające rozgrywkę. Plik ten ma rozmiar 86 MB i można go pobrać z mirrorów podanych poniżej. Listę zmian także znajdziecie w dalszej części newsa. Zapraszam do ściągania.
Lista najważniejszych zmian
- 2 nowe mapy DM_FALLEN1 (2x2 i FFA) i DM_FALLEN2 (1x1)
- Lepszy support dla modów np. dla Chains.Mod'a
Zmiany:
- Electro zadaje większe obrażenia
- Teleportacja zmniejsza dodatkową prędkość poruszania się (bunny hoping) o 50%
- "Disconnect" podczas odtwarzania demek powinno teraz działać poprawnie
- Spektatorzy mogą zobaczyć tabele z punktami pod koniec rozgrywki
Pełna lista zmian (ENG)
- NEW: two new maps: DM_FALLEN1 (for 2x2 and FFA) and DM_FALLEN2 (for 1x1)
- NEW: fully customizable weapon setup (each weapon module can have separate key)
- NEW: added better mod support (e.g. for Chains.Mod), e.g. pak file format fixes, free key binding (commands/messages), etc.
- NEW: option to switch the weapon along with primary/secondary fire switch
- NEW: added info about specs not being able to vote
- NEW: forced break added (e.g. when 1 player leaves during 1x1 fight)
- NEW: added various server start-up and configuration options for easier server maintenance
- NEW: added optional, variable weapon respawn timing
- NEW: stats music added
- CHANGE: Chaingun does slightly less damage/knockback and no longer shocks the enemy
- CHANGE: Electro does more damage/knockback and shocks the enemy
- CHANGE: Shotgun now has 24 pellets (previously 12), increased total damage
- CHANGE: Driver now shoots the shurikens two times faster
- CHANGE: teleport now reduces the player's extra speed by 50%
- FIX: clients should no longer crash at the end of the game
- FIX: client no longer crashes in rare instances when dying of Electro shot
- FIX: exiting the game no longer alters reverb setting on SB Audigy
- FIX: "Disconnect" during demo playback now works correctly
- FIX: fx of electro-disk are now displayed correctly
- FIX: telefrag during warm-up no longer gives the player max ammo
- FIX: spectators now can see the score at the end of the game
- FIX: quad fx in now properly precached
- FIX: weapon pickup after respawn now works correctly
- FIX: deleting saves from autosaves tab now works correctly
- FIX: "Fire Best Custom" function now works correctly
- FIX: changing player name while in a game no longer resets player's connected time on scoreboard
- FIX: Callvote map change: voting no longer carries over after new map loads
- FIX: player name no longer can exceed character limit
- FIX: players list now includes special player id (useful for kicking players with weird names)
- FIX: specs no longer count as players in the browser info
- FIX: no more rare instances of map double-loading
- FIX: sometimes a player could see an item already taken by someone else, fixed
- FIX: dozens of smaller additions/bugfixes for both multi and singleplayer
Mirrory
- 3D Gamers
- GamersHell
- CompGames.ro
- ActionTrip
- FileFront
- FileShack (wymagana rejestracja)
- FragLand.net
- WorthPlaying
UPDATE:
Chains.Mod w obecnej wersji jeszcze nie działa z patchem 1.2 !!!
Jeśli chciałbyś zainstalować nowego patcha powinieneś wpierw odinstalować Chains.Moda.
Painkiller.pl
#0 | Aki
2004-06-11 22:15:05
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2004-06-11 22:35:05
#0 | MerT
2004-06-11 23:02:27
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2004-06-11 23:25:13
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2004-06-11 23:27:42
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2004-06-11 23:30:11
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2004-06-11 23:54:17
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2004-06-12 00:00:26
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2004-06-12 00:20:48
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2004-06-12 00:36:24
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2004-06-12 08:51:29
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2004-06-12 09:31:29
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2004-06-12 14:13:24
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2004-06-12 23:01:15
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2004-06-13 01:42:01
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2004-06-13 01:44:14
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2004-06-13 09:11:18
#0 | MerT
2004-06-13 09:28:30