Mod TTMv3.0
Pakman wypuścił trzecią już wersję popularnego na scenie ut2003 moda TTM. Wszystkie informacje na temat TTM możemy znaleźć na stronie www.planetunreal.com/ttm/. Zapraszam do downloadu gdyż zmiany w najnowszej wersji są imponujące i sprawiają, że rozgrywka staje się naprawdę ciekawsza.
Zmiany
# (add) new vote/admin tool
# (chg) TTM's default settings are now more like original UT2003 (no brightskins, no hitsounds)
# (add) new console command ShowPlayers shows players' list on screen with ping and netspeed info; list includes spectators
# (add) support for BonusPack's combos: Crate Combo and Pint-sized Combo; a server admin can separately enable or disable any of those combos;
# (add) %nn in player-side automatic demorec; returns names of all players in the match; useful when spectating
# (add) when player joins the server, instructions on how to open TTM's menu are shown on the screen
# (chg) "server-side settings" window now uses admin tool
# (chg) IRC reporter's configuration is now stored in ut2003.ini, not ttm2003.ini
# (chg) in time-limited warmup, if [UnrealGame.DeathMatch]->bTournament=True, time doesn't runs out if there aren't enough players on the server (should be [Engine.GameInfo]->MaxPlayers)
# (chg) console command ChangeLoadout is now disabled (possibly a way to do "invisible player" hack)
# (fix) fixed bug: on dedicated servers with advanced users management TTM's "admin login" window didn't worked properly (couldn't log you in)
# (chg) server info window (accessed from TTM's main menu) revamped
# (chg) TTM doesn't enforce it's own crosshair by default anymore
# (add) Player-side option "Hear own footsteps" (NOTE: This is not TTM's option. It's option of UT2003. TTM just provides GUI to that option)
# (add) "Nickname is ready" / "not ready" announcement in warmup whenever someone becomes "ready" or "not ready"
# (chg) MODOS scoreboard doesn't override TTM's scoreboard any more
# (fix) %o flag in client-side auto-demorec now works even in non team-based gametypes
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