CPMA 1.22 - Publiczna Beta
19 lutego 2004, godzina 00:07:53, arQon przemówił na kanale #promode @ irc.quakenet.org:
[00:07:53] [arQon] http://www.challenge-tv.com/index.php?mode=filedetail&file=106
I WSZYSTKO JASNE :]
changelog
add: bots use
ick
add: rat bot (finally :P)
add: callvote armordecay, vote_allow_armordecay (CA/DA/CTFS)
(it's always been in there, but was disabled years ago
because clueless CA admins would turn it off
which makes CA even more of a campfest than usual)
add: callvote gameplay alias for callvote promode
add: ch_customLoc (default 1)
use custom locations for a map if possible
loc files are locs/map.cfg, and must have a "v2" header
different to OSP: can only replace existing locations
add: /ff for demos ('>' does /ff 30 - handy for skipping pauses)
add: g_smoothclients (0|1, default 0)
very annoying to have to do this...
cg_smoothclients 1 (especially with timenudge) is the
main cause of misleading enemy positions (and the whole
"shooting behind people to hit them" whine).
although we disable it on the client by default, pollution
from baseq3 often enables it again without players noticing.
ideally players would fix their configs, but apparently
that's too much to hope for so the only option left is to
force it off from the server side like OSP does. :(
chg: RL self-damage is back down to 50%
now always split *at least* half H rather than half H half A
but still regardless of armour type
i.e. a 100/0 player takes 50H total damage
a 100/200 player takes 25H *and* 25A total damage
chg: RL self-damage even split is only for CPM and CQ3
chg: drag isn't applied during knockback
means you get a few ms of "unlimited boost" on rocket runs
to help close the gap better when chasing, then drag kicks in
as normal to avoid "rj+permabunny" FC stupidity
chg: FFA doesn't use backpacks
they penalise newbs for picking up weapons in the wrong order
chg: maxpacketsmin upper limit raised to 60
chg: maxpacketsmax lower limit raised to 60
chg: maxpacketsmin/maxpacketsmax not changed by modes
chg: server_promode renamed to server_gameplay (default "CPM")
chg: vote_allow_promode renamed to vote_allow_gameplay
(default "", behaves like server_availmodes)
chg: removed Q1+Q2 armour systems
chg: shards are 2 in CPM1.0 armour system
chg: PG pickup has 40 ammo
chg: default MH behaviour for CTF is simplemega 0
fix: FC time included pauses
Wszystkich zapraszam do ściągania i testowania nowego CPMA, plik możecie zassać stąd (CHTV).
HF!
#0 | nita
2004-02-19 00:36:17
#0 | jarz
2004-02-19 01:52:22
#0 | yar
2004-02-19 08:08:21
#0 | -mess-
2004-02-19 09:06:26
#0 | Baczek
2004-02-19 10:07:58
#0 | nita
2004-02-19 11:53:49
#0 | psy|edix
2004-02-19 12:19:31
#0 | Hakan
2004-02-19 12:31:13
#0 | psy|edix
2004-02-19 12:34:35
#0 | acci
2004-02-19 16:12:06
#0 | nita
2004-02-19 17:06:25
#0 | Baczek
2004-02-19 17:07:12
#0 | Nikon
2004-02-19 21:18:15
#0 | Baczek
2004-02-19 22:52:48
#0 | mat1x
2004-02-19 23:31:20
#0 | Nikon
2004-02-20 00:04:22
#0 | nita
2004-02-20 00:07:20
#0 | nita
2004-02-20 00:29:22
#0 | -mess-
2004-02-20 01:25:09
#0 | Lucas
2004-02-20 12:12:01
#0 | -mess-
2004-02-20 13:10:02
#0 | seVen
2004-02-20 18:18:17
#0 | MsT
2004-02-21 12:34:13
#0 | sector_
2004-03-05 10:00:54