Użytkownik
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[hide=log z konsoli]
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
D:QUAKEI~1aseq3pak8.pk3 (9 files)
D:QUAKEI~1aseq3pak7.pk3 (4 files)
D:QUAKEI~1aseq3pak6.pk3 (64 files)
D:QUAKEI~1aseq3pak5.pk3 (7 files)
D:QUAKEI~1aseq3pak4.pk3 (272 files)
D:QUAKEI~1aseq3pak3.pk3 (4 files)
D:QUAKEI~1aseq3pak2.pk3 (148 files)
D:QUAKEI~1aseq3pak0.pk3 (3539 files)
D:QUAKEI~1/baseq3
----------------------
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:2xxxx
Hostname: ccc
IP: xx.xxx.xx.xxx
Working directory: D:QUAKEI~1
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9600 x86/SSE2
GL_VERSION: 2.0.5396 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_te
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x1b678060 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 965886 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3
[/hide]
może mi ktoś powiedzieć dlaczego nie mogę pograć. Dodam, że po zainstalowaniu łatki dopiero ten problem się pojawia (PR 1.32). Na wcześniejszych chodzi normalnie :(
aha i sterowniki do grafiki najnowsze ;p
seVen - nie to nie wina zasilacza ;D
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Użytkownik
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to ci sie pokazuje jak zainstlaujesz 1.32?
"Q3 1.11 win-x86 Nov 24 1999" a to co?
__ Cybersport.pl
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Użytkownik
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no to też mnie dziwiło ;/ ale mam zainstalowanego release 1.32 i d**a :/ nie wiem już kurde jak mam zmusić q3 do działania ;(
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Użytkownik
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a zainstalowaleś pr1.32 do katalogu z gra :>
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Użytkownik
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głupie pytanie tak :p reinstalowałem i nic;( nie wiem o co w tym chodzi już ;(
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Użytkownik
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nie wiem czy jest sens pyatania o to... próbowałeś przeinstalować grę :->
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Użytkownik
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twoj problem nie polega na tym ze nie mozesz uruchomic gry tylko na tym ze pytasz o to na serwisie ktory jest o wszystkim czyli tak naprawde o...wszystkim jak chcesz poznac odpowiedz to udaj sie do siedziby graczy q3 czyli quake3.imro.pl/board, ale nie radze ci pisac nowego tematu bo dostaniesz opierdziel :buehaha uzyj lepiej wyszukiwarki, podpowiem ci tylko ze kluczowe w tym wszystkim jest "User Interface is version 4, expected 3" - powodzenia :]
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